

Much like in Sonic the Hedgehog 4: Episode I, if the player collects the Chaos Emerald from all seven Special Stages, Sonic can transform into Super Sonic with fifty Rings in gameplay. Getting a total score of at least 10,000 points grants an extra life. Unlike in Sonic the Hedgehog 4: Episode I, Special Stages do not contain time limits, but the game will reward the player with Ring and Time Bonuses, the latter of which is based on how long it took the player to finish the Special Stage. If the player collects enough Rings to pass each checkpoint, they will receive a Chaos Emerald. This rope only lasts for a short while however. These icons create a rainbow-colored glowing rope between Sonic and Tails that will pick up any Rings between those two characters. Also, an additional feature for Sonic and Tails is activated by touching an item called the Combination Dash. Each of these Rings are worth the same as a normal Ring when collected and will remain in the player's possession after the mode ends, although collecting them all awards the player with an extra twenty Ring bonus.

Also, when passing through a yellow arch, it activates a separate mode where a set number of brighter Rings appear on the route.

Stepping on Dash Panels automatically sends the playable characters forward through strings of Ring at high speed, while Springs send the playable characters up on another half-pipe above the primary one, which usually contain more Rings. Special Stages feature different gimmicks for collecting Rings. The second type of obstacles are electrified, light-green diamonds that slow the player down upon contact with them. The first of them are Bombs which cause Sonic to lose ten Rings upon contact with them (in Single Player mode, Tails will not lose Rings if he is hit by a bomb, but he will in Multiplayer mode). Also, by pressing / / /, the player actives a boost that attracts Rings and increases running speed.Īlong with Rings and Super Rings (the later of which grants ten extra Rings), there are two types of obstacles in the Special Stages which appear in groups. In gameplay, the playable characters can only move sideways and perform the Spin Jump to avoid obstacles. The objective in these stages is to collect a specific amount of Rings to pass a total of three checkpoints within each stage successfully. When entering a Special Stage, the player's perspective is switched to behind the playable characters, who are constantly running down a flat-domed half-pipe course.
